user name | message /\ | ||
mrjgamer51 |
Oh no I can’t stop watching this stream | ||
1aveator |
The noises with context adds enjoyment. | ||
cohopponentbot |
Βηc|Diamondback : us : US : 1v1 Rank 53 : lvl 13 : steamcommunity.com/profiles/76561198071483572 | ||
1aveator |
good, i have annoyed you | ||
1aveator |
look at code bullet | ||
cohopponentbot |
陳玄龍 : kr : US : 1v1 Rank 229 : lvl 8 : steamcommunity.com/profiles/76561198044970697 | ||
1aveator |
ResidentSleeper | ||
1aveator |
he doesnt dive into specifics but gives great basics on it | ||
1aveator |
https://www.youtube.com/watch?v=ovIykchkW5I | ||
1aveator |
code bullet is better Kappa | ||
luckbar |
eggs com would you let an AI decide to make an operation on you in like 40 years? | ||
1aveator |
not entirely. Depends on how the code is written and how well it can execute. Fast GPU will help but having efficient commands is equally important. | ||
luckbar |
so the AI is relying on a strong CPU? that means the better PC would analyze faster in a game that a bad PC? | ||
1aveator |
If you were to describe multi-tasking its still just a list. | ||
1aveator |
I would say it more of a list, tracking action at the same time is still a list just quicker | ||
luckbar |
can it process all action on the field at the same time or does it has to make a list? | ||
1aveator |
That action is associated with the node that controls that action, it is either prioritizing that action or branching from another node, like \"are there control points to capture\"? | ||
lordshish |
let xcom talk | ||
lordshish |
the CPU what the fuck are u talking about bro | ||
luckbar |
like cpu or gpu or whatever i dont know | ||
luckbar |
which part of the computer will calculate all the information and process? like e.g. it is analyzing several fights on the minimap | ||
daanield |
Look up AlphaStar (starcraft ii) if you want to see a related example to what brought this up | ||
lordshish |
how does it know what to do with all this information | ||
evil_beyond |
U know ai calculates while unit is moving | ||
daanield |
interesting, I stand corrected | ||
luckbar |
one example: put a volx in yellow cover and send a rifle close to this volx - you will have a 60% chance the rilfe will win with different health or model outcome | ||
1aveator |
Im learning so hard right now Kreygasm | ||
evil_beyond |
Silent chat please | ||
vincers |
Eggs come are you a specialist or work in AI? please shed some light | ||
evil_beyond |
Ai learns by mistake |