user name | message \/ | ||
cohopponentbot |
closing opponent bot | ||
cohopponentbot |
closing opponent bot | ||
cohopponentbot |
closing opponent bot | ||
cohopponentbot |
closing opponent bot | ||
cohopponentbot |
closing opponent bot | ||
capricciosa |
We did it | ||
xcomreborn |
!story | ||
cohopponentbot |
Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert. | ||
cohopponentbot |
Final Version. | ||
capricciosa |
!opponent | ||
cohopponentbot |
Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert. | ||
cohopponentbot |
closing opponent bot | ||
cohopponentbot |
Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert. | ||
xcomreborn |
!opp | ||
cohopponentbot |
Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert. | ||
capricciosa |
No | ||
adventskye |
Bleh | ||
capricciosa |
Just copy the full filename | ||
capricciosa |
Just to be sure | ||
cohopponentbot |
closing opponent bot | ||
capricciosa |
Everything is relative | ||
capricciosa |
Keep it simple | ||
capricciosa |
Assumption is the mother of all fuck ups | ||
capricciosa |
You are not the one to complain about others lack of documentation dot dot dot | ||
capricciosa |
It better work | ||
capricciosa |
Or else | ||
adventskye |
Oh man I remember all the directory/filepath issues I had with visual studio when I was automating. Lots of things worked in prod but not test and vice versa | ||
cohopponentbot |
Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert. | ||
cohopponentbot |
Game with 3 computer AI, (0) Easy, (2) Normal, (0) Hard, (1) Expert. | ||
capricciosa |
Now test this 30 more games |