Company of Heroes


ChatLog

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user name message \/

cohopponentbot

closing opponent bot

cohopponentbot

closing opponent bot

cohopponentbot

closing opponent bot

cohopponentbot

closing opponent bot

cohopponentbot

closing opponent bot

capricciosa

We did it

xcomreborn

!story

cohopponentbot

Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert.

cohopponentbot

Final Version.

capricciosa

!opponent

cohopponentbot

Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert.

cohopponentbot

closing opponent bot

cohopponentbot

Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert.

xcomreborn

!opp

cohopponentbot

Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert.

capricciosa

No

adventskye

Bleh

capricciosa

Just copy the full filename

capricciosa

Just to be sure

cohopponentbot

closing opponent bot

capricciosa

Everything is relative

capricciosa

Keep it simple

capricciosa

Assumption is the mother of all fuck ups

capricciosa

You are not the one to complain about others lack of documentation dot dot dot

capricciosa

It better work

capricciosa

Or else

adventskye

Oh man I remember all the directory/filepath issues I had with visual studio when I was automating. Lots of things worked in prod but not test and vice versa

cohopponentbot

Game with 1 computer AI, (0) Easy, (1) Normal, (0) Hard, (0) Expert.

cohopponentbot

Game with 3 computer AI, (0) Easy, (2) Normal, (0) Hard, (1) Expert.

capricciosa

Now test this 30 more games

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