user name | message | ||
dasquared |
If a city has a river next to it it would need units on both sides of the river to put it under siege so it may need 3 or more units depending on the river bend. A city on the coast would need a naval unit or embarked unit to put it under siege as well as any land units on the other side. | ||
dasquared |
sorry, about siege, I think the issue was the coastqal city - I saw this - \"All units except for ranged and siege exert a 1 tile zone of control and to have a city under siege you need all the 6 surrounding tiles to be affected by a zone of control. Important to note is that zone of control does not affect over rivers or onto coastal tiles. So an inland city without a river would only need 2 units to put it under siege. If a city has a river next to it it would need units on both sides of the ri | ||
dasquared |
(hopes I got this right) | ||
dasquared |
it should be now yes | ||
dasquared |
every tile on city perimeter must be occupied or under zone of control, | ||
dasquared |
can move one to the stone tile | ||
dasquared |
if you siege that city it will not heal... | ||
dasquared |
pardon a possibly stupid question - doesn't putting that city close mean the cities can share or get more bonuses or something for districts, etc? |