user name | message | ||
tcsongs |
88 was needed the second the snipers died | ||
tcsongs |
lmao | ||
tcsongs |
literally a single 88 would solve this | ||
tcsongs |
shayetet is retarded | ||
tcsongs |
what a garbage fucking game | ||
tcsongs |
https://www.twitch.tv/teokleaf | ||
tcsongs |
@jammam CoolStoryBob | ||
tcsongs |
spamming AB vs pumas, thats the fuckin ticket LUL | ||
tcsongs |
sniper died LUL | ||
tcsongs |
you should give some advice shish, you're a slut for strafes and do nothing but volks spam right? | ||
tcsongs |
ostwinds will with 1 or 2 | ||
tcsongs |
even 3 won't do it consistently | ||
tcsongs |
no | ||
tcsongs |
ostwind will do it and give you KCH to handle S | ||
tcsongs |
pumas never shut down strafe lmao | ||
tcsongs |
@gdub2269 long list of things to max it out. bottom line, only strafe when there are 15+ models or at HQ | ||
tcsongs |
this guy has no idea how to use strafe lmao | ||
tcsongs |
yes. but makes nuking medics easier | ||
tcsongs |
they will forward position | ||
tcsongs |
medics can extend range if both are in range of each other | ||
tcsongs |
so that engage was very in xcom's favor | ||
tcsongs |
strafe and nades both feed bunkers. if you strafe a medbunker you have to be in position to either clean up or kill medics | ||
tcsongs |
as long as the medics are safe it's preferable to let volks take casualties | ||
tcsongs |
I would be wary of MP blitz into sniper spam soon | ||
tcsongs |
just don't build a 105 when the risk of them rushing is high, it's not that difficult | ||
tcsongs |
xcom is correct that S is right choice | ||
tcsongs |
won't stop them from nuking your shit | ||
tcsongs |
halftrack might just rush a 105 with shreks | ||
tcsongs |
strafe does incremental accuracy vs number of models in hit box, and shares dmg from rays into multiple models, so damage curve is exponential | ||
tcsongs |
two, but yes. sturz has enough muni to support strafe and RRs |