Company of Heroes


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tcsongs

88 was needed the second the snipers died

tcsongs

lmao

tcsongs

literally a single 88 would solve this

tcsongs

shayetet is retarded

tcsongs

what a garbage fucking game

tcsongs

https://www.twitch.tv/teokleaf

tcsongs

@jammam CoolStoryBob

tcsongs

spamming AB vs pumas, thats the fuckin ticket LUL

tcsongs

sniper died LUL

tcsongs

you should give some advice shish, you're a slut for strafes and do nothing but volks spam right?

tcsongs

ostwinds will with 1 or 2

tcsongs

even 3 won't do it consistently

tcsongs

no

tcsongs

ostwind will do it and give you KCH to handle S

tcsongs

pumas never shut down strafe lmao

tcsongs

@gdub2269 long list of things to max it out. bottom line, only strafe when there are 15+ models or at HQ

tcsongs

this guy has no idea how to use strafe lmao

tcsongs

yes. but makes nuking medics easier

tcsongs

they will forward position

tcsongs

medics can extend range if both are in range of each other

tcsongs

so that engage was very in xcom's favor

tcsongs

strafe and nades both feed bunkers. if you strafe a medbunker you have to be in position to either clean up or kill medics

tcsongs

as long as the medics are safe it's preferable to let volks take casualties

tcsongs

I would be wary of MP blitz into sniper spam soon

tcsongs

just don't build a 105 when the risk of them rushing is high, it's not that difficult

tcsongs

xcom is correct that S is right choice

tcsongs

won't stop them from nuking your shit

tcsongs

halftrack might just rush a 105 with shreks

tcsongs

strafe does incremental accuracy vs number of models in hit box, and shares dmg from rays into multiple models, so damage curve is exponential

tcsongs

two, but yes. sturz has enough muni to support strafe and RRs

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